Merge pull request #19598 from backstage/freben/barriers
make `startTaskPipeline` iterative
This commit is contained in:
@@ -0,0 +1,5 @@
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---
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'@backstage/plugin-catalog-backend': patch
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---
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Changed the processing loop task pipeline implementation from recursive to iterative
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@@ -14,7 +14,7 @@
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* limitations under the License.
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*/
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import { startTaskPipeline } from './TaskPipeline';
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import { startTaskPipeline, createBarrier } from './TaskPipeline';
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function createLimitedLoader(count: number, loadDelay?: number) {
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const items = new Array(count).fill(0).map((_, index) => index);
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@@ -119,3 +119,88 @@ describe('startTaskPipeline', () => {
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}).toThrow('must be lower');
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});
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});
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describe('createBarrier', () => {
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const tick = (millis: number) =>
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new Promise(resolve => setTimeout(resolve, millis));
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it('abandons a wait after the timeout expires', async () => {
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const abortController = new AbortController();
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const signal = abortController.signal;
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const barrier = createBarrier({ waitTimeoutMillis: 100, signal });
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const fn1 = jest.fn();
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barrier.wait().then(fn1);
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await tick(0);
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expect(fn1).not.toHaveBeenCalled();
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await tick(50);
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expect(fn1).not.toHaveBeenCalled();
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// start a new wait mid-way through the timeout
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// should NOT resolve when the first one times out
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const fn2 = jest.fn();
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barrier.wait().then(fn2);
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await tick(0);
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expect(fn2).not.toHaveBeenCalled();
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await tick(50);
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expect(fn1).toHaveBeenCalledTimes(1);
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expect(fn2).not.toHaveBeenCalled();
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await tick(50);
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expect(fn1).toHaveBeenCalledTimes(1);
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expect(fn2).toHaveBeenCalledTimes(1);
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});
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it('abandons a wait after aborted', async () => {
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const abortController = new AbortController();
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const signal = abortController.signal;
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const barrier = createBarrier({ waitTimeoutMillis: 100, signal });
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const fn1 = jest.fn();
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barrier.wait().then(fn1);
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// should resolve immediately, not after timeout
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await tick(0);
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expect(fn1).not.toHaveBeenCalled();
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abortController.abort();
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await tick(0);
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expect(fn1).toHaveBeenCalledTimes(1);
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// subsequent waits should be immediate no matter what
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const fn2 = jest.fn();
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barrier.wait().then(fn2);
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await tick(0);
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expect(fn2).toHaveBeenCalledTimes(1);
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});
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it('release immediately unblocks all waits', async () => {
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const abortController = new AbortController();
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const signal = abortController.signal;
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const barrier = createBarrier({ waitTimeoutMillis: 100, signal });
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const fn1 = jest.fn();
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barrier.wait().then(fn1);
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await tick(50);
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expect(fn1).not.toHaveBeenCalled();
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// start a new wait mid-way through the timeout
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// SHOULD resolve when releasing
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const fn2 = jest.fn();
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barrier.wait().then(fn2);
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await tick(0);
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expect(fn1).not.toHaveBeenCalled();
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expect(fn2).not.toHaveBeenCalled();
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barrier.release();
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await tick(0);
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expect(fn1).toHaveBeenCalledTimes(1);
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expect(fn2).toHaveBeenCalledTimes(1);
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});
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});
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@@ -72,50 +72,112 @@ export function startTaskPipeline<T>(options: Options<T>) {
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throw new Error('lowWatermark must be lower than highWatermark');
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}
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let loading = false;
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let stopped = false;
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let inFlightCount = 0;
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// State is in an object so that it can be stably referenced from within
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// callbacks below
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const state = { inFlightCount: 0 };
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const abortController = new AbortController();
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const abortSignal = abortController.signal;
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async function maybeLoadMore() {
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if (stopped || loading || inFlightCount > lowWatermark) {
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return;
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}
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const barrier = createBarrier({
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waitTimeoutMillis: pollingIntervalMs,
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signal: abortSignal,
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});
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// Once we hit the low watermark we load in enough items to reach the high watermark
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loading = true;
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const loadCount = highWatermark - inFlightCount;
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const loadedItems = await loadTasks(loadCount);
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loading = false;
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// We might not reach the high watermark here, in case there weren't enough items to load
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inFlightCount += loadedItems.length;
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loadedItems.forEach(item => {
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processTask(item).finally(() => {
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if (stopped) {
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return;
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async function pipelineLoop() {
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while (!abortSignal.aborted) {
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if (state.inFlightCount <= lowWatermark) {
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const loadCount = highWatermark - state.inFlightCount;
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const loadedItems = await Promise.resolve()
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.then(() => loadTasks(loadCount))
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.catch(() => {
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// Silently swallow errors and go back to sleep to try again; we
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// delegate to the loadTasks function itself to catch errors and log
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// if it so desires
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return [];
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});
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if (loadedItems.length && !abortSignal.aborted) {
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state.inFlightCount += loadedItems.length;
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for (const item of loadedItems) {
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Promise.resolve()
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.then(() => processTask(item))
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.catch(() => {
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// Silently swallow errors and go back to sleep to try again; we
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// delegate to the processTask function itself to catch errors
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// and log if it so desires
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})
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.finally(() => {
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state.inFlightCount -= 1;
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barrier.release();
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});
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}
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}
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}
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// For each item we complete we check if it's time to load more
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inFlightCount -= 1;
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maybeLoadMore();
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});
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});
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// We might have processed some tasks while we where loading, so check if we can load more
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if (loadedItems.length > 1) {
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maybeLoadMore();
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await barrier.wait();
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}
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}
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// This interval makes sure that we load in new items if the loop runs
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// dry because of the lack of available tasks. As long as there are
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// enough items to process this will be a noop.
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const intervalId = setInterval(() => {
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maybeLoadMore();
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}, pollingIntervalMs);
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pipelineLoop().catch(error => {
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// This should be impossible, but if it did happen, it would signal a
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// programming error inside the loop (errors should definitely be caught
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// inside of it). Let's rethrow with more information, and let it be caught
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// by the process' uncaught exception handler, which will log the occurrence
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// at a high level.
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throw new Error(`Unexpected error in processing pipeline loop`, error);
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});
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return () => {
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stopped = true;
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clearInterval(intervalId);
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abortController.abort();
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barrier.destroy();
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};
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}
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/**
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* Creates a barrier with a timeout, that can be awaited or prematurely
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* released either manually or by an abort signal.
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*/
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export function createBarrier(options: {
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waitTimeoutMillis: number;
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signal: AbortSignal;
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}): {
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wait: () => Promise<void>;
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release: () => void;
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destroy: () => void;
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} {
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const { waitTimeoutMillis, signal } = options;
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const resolvers = new Set<() => void>();
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function wait() {
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if (signal.aborted || !(waitTimeoutMillis > 0)) {
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return Promise.resolve();
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}
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return new Promise<void>(resolve => {
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const timeoutHandle = setTimeout(done, waitTimeoutMillis);
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function done() {
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resolvers.delete(done);
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clearTimeout(timeoutHandle);
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resolve();
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}
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resolvers.add(done);
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});
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}
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function release() {
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const resolversToCall = new Set(resolvers);
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resolvers.clear();
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for (const resolver of resolversToCall) {
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resolver();
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}
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}
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signal.addEventListener('abort', release);
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return {
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wait,
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release,
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destroy: () => signal.removeEventListener('abort', release),
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};
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}
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